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A N F I R E S T O N E
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Overstimulation 2010.12.12. Keywords: television, movies, video games, autism, cartoons, animation, effects on children Anyone born or raised in the latter half of the 20th Century has heard countless indictments against television, video games and other media as "overstimulating," and therefore neurologically or behaviorally harmful. Kids are thereby transformed into socially detached couch potatoes--plump, underachieving, unmotivated blobs that consume refined carbs and can't pay attention in school. Right? Of course children of the 21st Century are less aware that there are "televisions," as there is a glowing flat screen not just on the living room wall, but in each bedroom, on the home's three computers, mom and dad's cell phones, on the walls and desks at school, center stage at church, in displays at stores, in the waiting rooms of boutiques and the dentist's office, and on the dashboard and perhaps the backs of the headrests in the family minivan. Audiovisual displays are as ubiquitous as shoes, windows and plastic forks. Education vs. Stimulation
By the time I was born, televisions were well established. In my childhood, claims of parents, educators and a growing number of scientists stated that children were overstimulated by television programming. Of course there were no more than four channels broadcasting in most U.S. regions, and most shows were still in black-and-white, but TV was fast becoming the primary medium for conveying news and entertainment to Western homes. The big shows for children in the early 1970s were Sesame Street, The Electric Company, Mr. Rogers, and Captain Kangaroo. Sesame Street was the one to beat. It employed dazzling graphics, such as letters and numbers that could appear and disappear over the heads of colorful, furry, talking and singing muppets. Though I learned to read and write at a young age, thanks in no small part to Sesame Street, I heard many parents and professionals excoriate the show for its slick, advertising-trained producers and directors, and for being too fast-paced with its many brief, 30 second to five minute skits. The world can't compete with all that color, music and magic! The brainwashing tool that wasn't Such objections seem quaint and even funny today. But without doubt there was substance at their core. Thanks to experiments in video technology, we now know that strobing lights and colors can trigger seizures and epileptic attacks in children and adults. But how many of us have seen anyone go into a state of shock from the flashy transitions in commercials and video games? The science of the unwanted effects is real, but not as applicable or severe (or exploitable) as the early opponents feared. There were similar outcries against radio, motion pictures, comic books, even baseball. For three centuries in Europe, various lawmakers tried to ban the production of illustrated novels.
From what is now known of neuroplasticity, large sections of the brain's cerebral cortex that are today devoted to managing thousands of word symbols, would have been employed in spoken language and memory before the advent of reading and writing. Even today, in central and western Asia, storytellers who can neither read nor write, continue the tradition of conveying the tales of Iskandar (Alexander the Great) and other folk legends to the masses--elaborate stories that take many hours to deliver, which have survived two thousand years or more. Before many ancient texts were ever written--Homer, Gilgamesh, even the books of Moses--they were shared by recitation for many centuries. Did literacy dwarf human memory and imagination? Reduced, certainly to some degree, but not dwarfed. Did radio and television reduce literacy? Sure, but they gave rise to global communication via phone and computer, and the information sharing and processing that followed. The more means of stimulation and information conveyance we add to our environments, the more competition there is in our brains for processing space. When a new means of input is added to our repertoire, some areas of our brain must decline. The trade-off is functionality--greater utility with more types of information. Technology and the good parent We are, of course, animals. We are not silicone-based microprocessors that can crunch all sorts of data without consequence. We have wet, soft, living computers that contain more chemical synapses than electrical. Somewhere in the spectrum of audiovisual input there must be a line, above which the medium brings more harm than benefit. There are lights too bright, sounds too disruptive, and surely patterns and rhythms of some media so dissonant that they do more to scatter and confuse than enrich and preserve. And then there are the moral questions about the lessons and ideologies contained within the media.
Racing to put kids on the latest diets, drugs, therapies and devices will always have the endorsement of doctors, educators and scientists. There's money to be made in selling the next big thing, especially to parents (a market that will often spare no expense to do what's "right" for their child). However, many such things have been detrimental in the past. We KNOW that parental involvement and constructive play have ALWAYS been beneficial to kids, and few kids get enough of them. I know that Spencer will thrive and feel secure with a routine that involves daddy, friends, swimming, drawing, building (blocks, Legos, Tinker Toys), reading, playing catch, and playing with friends. Modern contrivances and novel activities will play a decidedly minor role. So I have carefully and thoughtfully chosen Spencer's stimuli--his forms of entertainment, communication and information. For starters, nothing is absolutely forbidden, medium-wise. Content is another story, of a certain. It's the proportion of the various media that I actively govern. Since we don't yet know the long-term effects of radio wave bombardment, I prefer his electronic devices to be far removed from his body, so the video game, computer, DVD devices are wall mounted, and he sits 4 to 10 feet away from them. I limit audiovisual stimulation to 90 minutes a day--that may mean 20 minutes of Charlie and Lola (a cartoon) in the morning, 45 minutes of a documentary on auto manufacturing after school (he LOVES documentaries), and 25 minutes of Mario Karts after doing his homework. We receive no TV service. I personally don't like the relentless materialism, consumerism, sensationalism and triviality of network programming. I believe the saturation of these influences in modern society creates unrealistic senses of entitlement and expectations, which are mindsets and values contrary to sustainable economics and ecology. Such will be the biggest issues facing Spencer's generation. I really don't want him influenced by mainstream commercial media even a third as much as the average American child. I don't think TV is entirely bad, nor do I want it avoided, but he can and will get it elsewhere. Spencer watches DVDs and listens to music that I prescreen, and all computer usage is directly supervised by me. When he's fifteen I may grant him a little autonomy there.
Because of Spencer's autism, I have limited TV and prescreened movies not just for their ethical content. As I review children's animated movies and TV shows (on DVD or internet streaming), I find some have dizzying rates of cuts and scene changes, and a driving, kinetic pace of movement. Flash-bang-flash-flicker-pop-whiz-flash-boom-crash! No. Not for 30-90 minutes straight. Not for Spencer. He'll eat that stuff up, but he'll be fit to be tied afterward, and harder to connect with or engage in thinking activities. But now and then, on special occasions, I do let him absorb some high-impact kids entertainment. I don't wish to overshelter (we all know how that turns out). Ironically,
one form of media that my parents once restricted strikes me as acceptible--cartoons.
I'm not talking about the rapid-fire, keleidoscopic CGI productions,
of course. I mean the hand-drawn fare most of us grew up with.
Your typical American youth spends 4-1/2 hours a day watching television (say the Nielsens). Video games, computer surfing, phone chatting stacked on top of that result in media saturation (and radiologic and EM field exposure) never before seen in human history. Rather than succumb to that trend, I'm willing to buy used clothing, used books, take cheap vacations, own less stuff, and cook home meals to afford the extra time required to occupy Spencer's schedule with what I deem are healthy, character-building, emotion-stabilizing activities. Yes, he still gets to play video games and watch exciting shows, but within reason. Monkeys like shiney things, and like my fellow primates, I also crave the homosapien monkeyshine: luxury items--clothes, gadgets, cars, vacations, fine dining. But not at the expense of my son. Two hours of quality time with my son bring me more satisfaction than any sports car, and do him more good than a flickering screen.
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